On page 3 of the article, there's an interview with Jeff McNeil, a PhD candidate at University of Hawaii, Manoa (Random sidenote about me: I went to highschool right down the street from UH and had daily swim practice at the UH pool).
McNeil says,
The Wall Street Journal just had a great article which said “Work is going to be a game.” Game-like features help us to manage this level of complexity that we can’t keep up with anymore. Students, right now, have more decisions, choices and control than ever before. And yet school hasn’t changed.Pretty soon, we’re going to be saying goodbye to classrooms where students put their hand up and get a single question in an hour… It’s just not enough interactivity. And once the value of game design is discovered, well, you’re going to see changes in the way that we think about, play, and buy games – whether they’re single player, MMO, or whatever else is just around the corner.
It’s a lot of work, making curricula game-like but it’s also quite fascinating. This is how educators can become re-invigorated in their discipline. Some are seeing it. Some are doing it. Harvard’s Chris Dede is doing it, and has been extremely successful.
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