There's been a great conversation about Second Life and gender and the bleeding edge in the comments on my recent post. Be sure to read and ponder and offer in your own two cents. As e-Learning strategists and practitioners pushing these cutting edge tools, we've got to make sure that the tools suit the audience. As Cathy Moore suggests, will SL alienate female participants? Should we be looking at alternative virtual worlds such as Protosphere?
Talk amongst yourselves. I'm going to Maine.
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