Margarida Romera, Professor University Laval (Quebec) -- with a link to her slides on this session.
The individual gamer is not alone in the workplace.
He/she interacts with the Organization (learning needs and objectives, org (un)learning culture, org history/cohesion/goals/challenges, cooperative and competitive dynamics).
And the gamer interacts on an Interpersonal Level (Teams) (small group history/cohesion/goals, coop/competitive dynamics, learning objectives, etc.)
Games = organized play (Prensky (2001)
Serious games = games with purpose
Gamification = use of game design elemnts in non-game contexts (Deterding, 2011)
Beyond complexity…a methodology (HEXA-GameBasedLearning GBL):
1. Purpose/(educational) objectives – learning objectives
2. Purpose/(education) objectives – learner-centered needs analysis
3. Game modalities:
- Serious (educational) games = game universe/immersion (cognitive and visual level)/gameplay
- (Educational) gamification = real life contexts/non-game, secondary task
4. Game mechanics & rules
How do we make points, what are the behaviors the end user needs to do to earn points and advance in game; what moves the player inside the game – is it competition? Inter-group competition and cooperation – one of the most fundamental of game mechanics. Teams working together to compete against other teams.
5. Purpose/(educational) objectives – learning assessment & feedback
Show that the learning objectives are achieved – e.g., increase in sales? Did we achieve that as a company? What analytics are we looking at?
6. Gaming and learning experience
Analysis of the experience itself. If the player doesn’t have a positive experience, then we are also failing. In a game-based learning activity, are the people playing the game into it? Do they like it? Is it just broccoli covered chocolate?
Serious Games Society: http://seriousgamessociety.org
Games and Learning Alliance (GALA) "Exploiting games for education."